By David Gould
David Gould's acclaimed first booklet, Complete Maya Programming: an intensive advisor to MEL and the C++ API, offers artists and programmers with a deep realizing of ways Maya works and the way it may be more suitable and customised via programming. In his new booklet David bargains a steady, intuitive creation to the center rules of desktop graphics.
Each suggestion is defined steadily and is totally carried out in either MEL and C++ in order that an artist or programmer can use the resource code at once of their personal courses. Geometry and modeling are coated intimately with increasingly more advanced examples demonstrating all of Maya's attainable programming features.
David Gould's first quantity is generally considered as the main authoritative reference on Maya programming. quantity II maintains this practice and offers an unequalled consultant for the artist and programmer tackling advanced tasks.
- Covers a spectrum of themes in special effects together with issues and vectors, rotations, changes, curves and surfaces (polygonal, NURBS, subdivision), and modeling
- Offers insights to Maya's internal workings in order that an artist or programmer can layout and advance personalized instruments and solutions
- Discusses challenge fixing with MEL (Maya's scripting language) and the extra robust and flexible C++ API, with lots of code examples for each
Read Online or Download Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: 2 (The Morgan Kaufmann Series in Computer Graphics) PDF
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David Gould's acclaimed first booklet, entire Maya Programming: an intensive consultant to MEL and the C++ API, offers artists and programmers with a deep figuring out of how Maya works and the way it may be more desirable and customised via programming. In his new booklet David bargains a gradual, intuitive advent to the middle principles of special effects.
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Additional resources for Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: 2 (The Morgan Kaufmann Series in Computer Graphics)
Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: 2 (The Morgan Kaufmann Series in Computer Graphics) by David Gould